FILTER_PROC_AUDIO

Struct FILTER_PROC_AUDIO 

Source
#[repr(C)]
pub struct FILTER_PROC_AUDIO { pub scene: *const SCENE_INFO, pub object: *const OBJECT_INFO, pub get_sample_data: unsafe extern "C" fn(buffer: *mut f32, channel: i32), pub set_sample_data: unsafe extern "C" fn(buffer: *const f32, channel: i32), }
Expand description

音声フィルタ処理用構造体

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§scene: *const SCENE_INFO

シーン情報

§object: *const OBJECT_INFO

オブジェクト情報

§get_sample_data: unsafe extern "C" fn(buffer: *mut f32, channel: i32)

現在の音声のデータを取得する buffer: 音声データの格納先へのポインタ ※音声データはPCM(float)32bit channel: 音声データのチャンネル ( 0 = 左チャンネル / 1 = 右チャンネル )

§set_sample_data: unsafe extern "C" fn(buffer: *const f32, channel: i32)

現在の音声のデータを設定する buffer: 音声データへのポインタ ※音声データはPCM(float)32bit channel: 音声データのチャンネル ( 0 = 左チャンネル / 1 = 右チャンネル )

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